AI Insights · Timothy · July 2024
Top 5 io Games Performance in Croatia, Q2 2024
Explore the performance of the top 5 io games in Croatia during Q2 2024, highlighting trends in downloads, revenue, and active users.
The second quarter of 2024 saw dynamic performance among the top 5 io games in Croatia. Here’s a detailed look at the trends for each game, based on data from Sensor Tower.
Agar.io experienced a notable increase in weekly downloads, starting at around 114K in early April and peaking at 458K by the end of June. Revenue fluctuated throughout the quarter, with a high of $65 in the week of May 20 and a drop to $5 in the final week of June. Weekly active users also saw a significant rise, growing from 605K to 913K by the end of the quarter.
Snake.io - Fun Online Snake showed strong performance in downloads, starting at 1.08M and reaching 1.53M by the end of June. Revenue saw a peak of $61 in mid-April but showed variability, ending the quarter at $47. Weekly active users remained relatively stable, starting at 20.2M and ending at 21.8M.
Paper.io 2 exhibited steady growth in downloads, beginning at 909K and rising to 1.1M by the end of June. Revenue showed an increase over the quarter, peaking at $37 in mid-April and maintaining a range between $20 and $33 thereafter. The game’s weekly active users also increased, from 4.07K to 4.23K.
Snake Clash! had a strong quarter in terms of downloads, starting at 2.24M and reaching 4.35M by the end of June. Revenue was variable, peaking at $46 in the first week of April and ending at $38. Weekly active users showed consistent growth, rising from 7.51K to 12.8K.
Hole.io experienced moderate growth in downloads, starting at 174K and ending at 238K. Revenue remained relatively stable, with small fluctuations, peaking at $26 in late April and ending at $12. Weekly active users saw a slight increase, beginning at 1.99K and ending at 2.04K.
For more insights and detailed data, visit Sensor Tower.